Benefitto and Land encourage parents to practice an interesting and respectful communication children can understand.
The game calls the everyday “disagreements” of the parent-child duo to play. In these tougher
situations, it tries to expand the repertoire of the parent’s communicational, motivational
methods as a kind of assistance, taking in playfulness. The parent by seeing the problem
differently (using interesting, lively elements) is resolving the existing pressures that have
already been developed.
The game offers a sense of achievement to the child and the parent as well. Everyday conflicts
can be fixed in the imaginary language of a child easily/easier. With the help of the game, the
parent can experience how the fictional world of his/her child would always be at hand when
dealing with a tough situation.
In the game, the children can identify with the main elf character without difficulty because its
typical aspects that carries the basic properties of a child: the playfulness, kindness, perkiness
and tiny figure.
We can visually confirm the consequences of the child’s behaviors so they are able to
expressively and clearly understand the relationship between the actions and consequences.
Notice the good behavior and reward it! Our experience shows that if the parent would forget to
notice their child being well-behaved, the little player reminds them persistently.
The youngster as a consequence of their behavior does not receive a tangible reward but as a
kind of recognition, the gift from the elf shows him the price for their actions. We attempt to get
closer to the final destination of developing the self-rewarding quality of the child’s behavior.
Benefitto’s game rules are helpful for the beginners but proficient parents can setup their own
directions, customized for their children. For any comments, questions or concerns, contact the
administrators of the game.
It is important to know that this game by itself is not for solving problems for the parent. By
providing an outline, it simply leaves room for the possibility to become a more balanced parent:
creative, patient, and more successful.
The main objective of the first Plukkido game was to improve the mood and increase the
psychological well-being of parents, mostly stay-at-home mothers. We believe that this is the
key aspect in determining the quality of the child’s behavior.
Contact us for more help about the game, or creating customized rules on request:
firstname.lastname@example.org or call +36 20 440 8590